Large City: Qamu̹be S̺ako Gûchya

Qamu̹be S̺ako Gûchya

Qamu̹be S̺ako Gûchya
Example Rattu architecture.
StateWarren
ProvenceMî Kûrà Empire
Sub ProvenceHu̹chyelà âsu̹ Kingdom
RegionFe̜v Vro̠fstǟ Maquis
Founded1538
Community LeaderLord Curulaeril
Area135 km2 (54 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation3580 m (11745 ft)
Average Yearly Precipitation130 cm/y (51 in/y)
Population31864
Population Density236 people per km2 (590 people per mi2)
Town AuraEnchantment
Naming
Native nameQamu̹be S̺ako Gûchya
Pronunciation/ˈkɪːqʊ/ /ˈs̺ako/
Direct Translation[pretty; cute] [snake]
Translation[Not Yet Translated]

Qamu̹be S̺ako Gûchya (/ˈkɪːqʊ/ /ˈs̺ako/ [pretty; cute] [snake]) is a subtropical Large City located in Hu̹chyelà âsu̹ Kingdom, Mî Kûrà Empire, within the Warren.

The name Qamu̹be S̺ako Gûchya is derived from the Sylvin language, as Qamu̹be S̺ako Gûchya was founded by Dyêbêbm, who was culturaly Rattu.

Climate

Qamu̹be S̺ako Gûchya has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -1°C (31°F). Qamu̹be S̺ako Gûchya receives an average of 130 cm/y (51 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Qamu̹be S̺ako Gûchya covers an area of nearly 135 km2 (54 mi2), and an average elevation of 3580 m (11745 ft) above sea level.

Overview

Qamu̹be S̺ako Gûchya was founded durring the early 16th century in fall of the year 1538, by Dyêbêbm. The establishment of Qamu̹be S̺ako Gûchya was somewhat plagued by a lack of willing colonists, leading to Dyêbêbm electing to pay people to resettle in Qamu̹be S̺ako Gûchya.

Qamu̹be S̺ako Gûchya was built using the conventions of Rattu durring the early 16th century. Naturaly, all settlmentss have their own look to them, and Qamu̹be S̺ako Gûchya is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qamu̹be S̺ako Gûchya is buildings are arranged arround a single restrictive gravel mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Qamu̹be S̺ako Gûchya's cost-cutting-focused defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Qamu̹be S̺ako Gûchya has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Qamu̹be S̺ako Gûchya long.

Civic Infrastructure

Qamu̹be S̺ako Gûchya possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qamu̹be S̺ako Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qamu̹be S̺ako Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qamu̹be S̺ako Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qamu̹be S̺ako Gûchya's parks.

Qamu̹be S̺ako Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qamu̹be S̺ako Gûchya.

Qamu̹be S̺ako Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qamu̹be S̺ako Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qamu̹be S̺ako Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qamu̹be S̺ako Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qamu̹be S̺ako Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qamu̹be S̺ako Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qamu̹be S̺ako Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qamu̹be S̺ako Gûchya's public wards, blessings, and other arcane systems.

Qamu̹be S̺ako Gûchya has an Millitary Academy which trains military officers and specilists.

Qamu̹be S̺ako Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qamu̹be S̺ako Gûchya's grid is powered by an arcane means.

Qamu̹be S̺ako Gûchya's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qamu̹be S̺ako Gûchya has a first rate hospital which caters to anyone in need of long term medical care.

Qamu̹be S̺ako Gûchya has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Qamu̹be S̺ako Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qamu̹be S̺ako Gûchya's natural decorations nor waterways.

Qamu̹be S̺ako Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qamu̹be S̺ako Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qamu̹be S̺ako Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qamu̹be S̺ako Gûchya is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qamu̹be S̺ako Gûchya is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Qamu̹be S̺ako Gûchya's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Qamu̹be S̺ako Gûchya every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Trailgaunt near Qamu̹be S̺ako Gûchya are known to be a mutant strain of the creature.

Qamu̹be S̺ako Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Enchantment energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 57
  • Farmers: 102
  • Farm Laborer: 199
  • Hunters: 106
  • Milk Maids: 75
  • Ranchers: 41
  • Ranch Hands: 84
  • Shepherds: 79
    • Farmland: 128093 m2
    • Cattle and Similar Creatures: 7966
    • Poultry: 95592
    • Swine: 6372
    • Sheep: 318
    • Goats: 63
    • Horses, Mounts, and Beasts of Burden: 3186

Craftsmen

  • Arms and Toolmakers: 65
  • Blacksmiths: 70
  • Bookbinders: 39
  • Buckle-makers: 43
  • Cabinetmakers: 69
  • Candlemakers: 106
  • Carpenters: 108
  • Clothmakers: 93
  • Coach and Harness Makers: 35
  • Coopers: 79
  • Copper, Brass, Tin, Zinc, and Lead Workers: 41
  • Copyists: 30
  • Cutlers: 26
  • Fabricworkers: 74
  • Farrier: 163
  • Furriers: 20
  • Glassworkers: 106
  • Gunsmiths: 68
  • Harness-Makers: 30
  • Hatters: 59
  • Hosiery Workers: 22
  • Jewelers: 36
  • Leatherwrights: 77
  • Locksmiths: 31
  • Matchstick makers: 54
  • Musical Instrument Makers: 46
  • Painters, Structures and Fixtures: 40
  • Paper Workers: 44
  • Plasterers: 41
  • Pursemakers: 53
  • Roofers: 35
  • Ropemakers: 31
  • Rugmakers: 30
  • Saddlers: 61
  • Scabbardmakers: 67
  • Scalemakers: 34
  • Scientific, Surgical, and Optical Instrument Makers: 20
  • Sculptors, Structures and Fixtures: 29
  • Shoemakers: 30
  • Soap and Tallow Workers: 115
  • Tailors: 155
  • Tanners: 39
  • Upholsterers: 47
  • Watchmakers: 44
  • Weavers: 102
  • Whitesmiths: 25

Merchants

  • Adventuring Goods Retellers: 22
  • Arcana Sellers: 22
  • Beer-Sellers: 45
  • Booksellers: 50
  • Butchers: 77
  • Chandlers: 81
  • Chicken Butchers: 98
  • Entrepreneurs: 32
  • Fine Clothiers: 83
  • Fishmongers: 81
  • Florists: 19
  • Potion Sellers: 54
  • Resellers: 127
  • Spice Merchants: 44
  • Wine-sellers: 66
  • Wheelwright: 50
  • Woodsellers: 29

Service workers

  • Bakers: 151
  • Barbers: 141
  • Coachmen: 46
  • Cooks: 122
  • Doctors: 68
  • Gamekeepers: 48
  • Grooms: 27
  • Hairdressers: 122
  • Healers: 76
  • Housekeepers: 86
  • Housemaids: 167
  • House Stewards: 96
  • Inns: 30
  • Laundry maids: 55
  • Maidservants: 106
  • Nursery Maids: 57
  • Pastrycooks: 118
  • Restaurateur: 132
  • Tavern Keepers: 127

Specialized Laborer

  • Ashworkers: 43
  • Bleachers: 28
  • Chemical Workers: 18
  • Coal Heavers: 66
  • In-Town Couriers: 69
  • Long Haul Couriers: 70
  • Dockyard Workers: 59
  • Gas Workers: 15
  • Hay Merchants: 27
  • Leech Collectors: 73
  • Millers: 72
  • Miners: 69
  • Oilmen and Polishers: 48
  • Postmen: 67
  • Pure Finder: 41
  • Skinners: 96
  • Sugar Refiners: 18
  • Tosher: 46
  • Warehousemen: 113
  • Watercarriers: 76
  • Watermen, Bargemen, etc.: 96

Skilled Laborers

  • Accountants: 42
  • Alchemist: 48
  • Clerk: 60
  • Dentists: 32
  • Educators: 80
  • Engineers: 44
  • Gardeners: 31
  • Mages: 23
  • Plumbers: 33
  • Pharmacist: 37
  • Professors: 14
  • Scientists: 23
  • Wizards: 13

Civil Servants

  • Adventurers: 30
  • Bankers: 43
  • Civil Clerks: 75
  • Civic Iudex: 35
  • Consultants: 20
  • Exorcist: 75
  • Fixers: 38
  • Kami Clerk: 58
  • Landlords: 65
  • Lawyers: 40
  • Legend Keepers: 51
  • Militia Officers: 265
  • Monks, Monastic: 106
  • Monks, Civic: 106
  • Historian, Oral: 67
  • Historian, Textual: 37
  • Policemen, Sheriffs, etc.: 67
  • Priests: 127
  • Rangers: 43
  • Rat Catchers: 47
  • Scholars: 50
  • Spiritualist: 57
  • Slayers: 18
  • Storytellers: 108
  • Military Officers: 102

Cottage Industries

  • Brewers: 96
  • Comfort Services: 113
  • Enchanters: 35
  • Herbalists: 35
  • Jaminators: 102
  • Needleworkers: 127
  • Potters: 54
  • Preserve Makers: 96
  • Quilters: 48
  • Seamsters: 151
  • Spinners: 88
  • Tinker: 33
  • Weaver: 86

Artists

  • Actors: 35
  • Architects: 12
  • Bards: 52
  • Costumers: 19
  • Dancers: 38
  • Drafters: 20
  • Engravers: 25
  • Fine Furniture Carpenters: 15
  • Glaziers: 34
  • Inlayers: 30
  • Musicians: 88
  • Painters, Art: 16
  • Playwrights: 34
  • Sculptors, Art: 27
  • Wood Carvers: 118
  • Writers: 99

Produce Industries

  • Butter Churners: 113
  • Canners: 106
  • Cheesmakers: 109
  • Ice Merchants: 14
  • Millers: 65
  • Picklers: 52
  • Smokers: 40
  • Stockmakers: 35
  • Tobacconists: 50
  • Tallowmakers: 70

11873 of Qamu̹be S̺ako Gûchya's population work within a Foundational Occupation.

18717 of Qamu̹be S̺ako Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 1274 (4%) are noncontributers.

Points of Interest

The center of Qamu̹be S̺ako Gûchya's town square was built around an ancient standing stone.

POI

History

The the a set of sabatons of Augury, an a set of sabatons imbued with notable amounts of Augury energies was created near Pillrow Castle by in time immemorial, reportedly some time during the late 2nd century.

History